If you’re looking to complete YES NO GOODBYE Walkthrough and unlock all achievements while experiencing the full story through the dialogue, this guide will walk you through every single question and correct response, in the exact order they appear.
⚠️ SPOILER WARNING: This YES NO GOODBYE guide contains full story spoilers, including the final revelations. If you’d rather uncover everything yourself, we recommend playing through the game blind first.
How to Unlock 100% Achievement
To unlock the 100% achievement, all you need to do is complete the game by answering all 44 dialogue prompts correctly. Each one is part of a larger narrative puzzle. Follow this sequence below, word-for-word, to progress the story without any wrong answers.
Full Question & Answer List
Opening Sequence
- “Hello, entity. Are you there?”
→REVEAL - “Great. I’m glad you’re here. I came to talk to you.”
→LOVELY - “Will you tell me your NAME?”
→VIOLET - “Nice to meet you, Violet. I’m here to send you off to the afterlife.”
→SPOOKY - “What was that?”
→CLUMSY - “Can you leave the apartment?”
→REFUSE - “Why won’t you leave?”
→UNABLE - “You can’t keep lingering. You should be at peace now.”
→BORING - “Peace isn’t boring. It’s part of the cycle we all follow.”
→CRINGE - “Would you be willing to talk more about yourself?”
→AGREED
Getting to Know Violet
- “What’s your favorite type of show to watch?”
→HORROR - “What do you like doing most?”
→EATING - “That’s a nice horse. Is it fast?”
→SPEEDY - “Do you play the guitar here?”
→BARELY - “What’s the last thing you remember?”
→NOISES - “Why have you been haunting the new owners?”
→THREAT - “Are you ready to talk about what happened to you?”
→SECRET
No response… multiple lines of failed attempts to reconnect…
Violet’s Father Emerges
- “Violet, is this still you?”
→FATHER - “Your father’s here? Are we not alone?”
→INSIDE
More dialogue follows as the father entity resists speaking…
- “Please, will you let me help you move on?”
→GETOUT - “Can I ask one more question?”
→CANNOT - “Will you at least tell me your name?”
→JOSHUA - “Nice to meet you, Joshua. I’m an exorcist.”
→CONMAN - “No, I’m not a fraud. I help guide souls.”
→MARTYR - “Do you remember how you died?”
→HANGED - “So, it was suicide? Why?”
→GUILTY - “You felt guilty over Violet’s death? What happened?”
→MURDER - “Where were you when it happened?”
→OFFICE - “Who killed Violet?”
→MYSELF - “How could you have murdered her if you weren’t home?”
→ABSENT
Violet’s Truth Comes Out
- “Violet, are you there?”
→SCARED - “Joshua says he murdered you, but he was at the office. What really happened?”
→FUMBLE - “So it was an accident… How do you feel about your father?”
→WARMTH - “What do you remember most about him?”
→LONELY - “Were you left alone a lot?”
→ALWAYS - “What actually killed you, Violet?”
→PISTOL - “A gun? Where was it?”
→HIDDEN - “Where is it hidden?”
→WASHER - “Near the washer? Are you sure no one found it?”
→BEHIND
The Gun Is Found
- “I found it. I’ve never held a gun before. What now?”
→SAFETY - “Okay, safety is on. Now what?”
→UNLOAD - “I’ve removed the bullets. Is that enough?”
→SECURE - “I’ll make sure the gun is safe. Anything else?”
→ENOUGH - “Goodbye, you two.”
→THANKS
Achievement Unlocked
After following all these steps and answering every question correctly, you’ll unlock the 100% Achievement.
🟩 Achievement: 100%
Complete all dialogue paths with the correct answers and resolve Violet & Joshua’s story.
Afterword: A Powerful Message
The story ends with a real-world PSA about gun safety and accidental firearm deaths among children in the U.S.
It’s revealed that Joshua didn’t directly kill Violet—he simply failed to store his gun safely. The aftermath is tragic but all too real.
The final sequence reminds players:
“Firearms don’t just take lives in headlines. They take them in homes.”
- Always store guns unloaded and locked.
- Keep ammo separate.
- Use safes, lockboxes, and hide combinations.
- Don’t assume children “know better.”
Is it worth the risk?
This game doesn’t just tell a ghost story—it delivers a gut-punching message about responsibility, guilt, and how small mistakes can change lives forever.